Unity Spline Mesh Github

The Spline Controller scripts above allow users to create pre-defined spline paths for objects to follow, either automatically at set speeds, or responding to keyboard and mouse input. Unity is the ultimate game development platform. it move position by D&D. Introduction. click [Remove Point] Button, remove selected large control point. Instead, download them from the Unity Technologies GitHub and install them separately. Then we compare each pair of rays: if they hit a. Building a Blocky Procedural Mesh in Unity 5 Part 1: Toward Minecraft. Configuring Mesh Observers for Editor. A list of extra packages and their installation instructions can be found on the babylonjs user on npm. Frequent Updates. The mesh renderable in the prefab is replaced by data from the device, so a dummy mesh such as a cube is sufficient. questions (Unite Boston 2015, Joachim Hólmer, 21. Would you be willing to trade storage cost for up to a 10x improvement in rendering performance? If so, then read on… As creators of digital 3D content, we want our creations to look and perform their best. This guide will walk through configuring the out-of-box Spatial Mesh Observer in MRTK which supports the Windows Mixed Reality platform (i. Go to Window >> Package ManagerAnd search for the package called Mathematics , then install it. Object Mode is standard Unity mode, no surprises. Gaze is a primary way for users to target the holograms your app creates in Mixed Reality. We have seen two of them already above. kDecals - A forward projector Decal system for Unity. Author: Gabriel Santos Description. Java Project Tutorial - Make Login and Register Form Step by Step Using NetBeans And MySQL Database - Duration: 3:43:32. The spline tool can deform pretty much any mesh, as long as the resulting mesh has less than 65,000 verts. This script extends the Mesh class with three methods:. Unity is the ultimate game development platform. A spline is a curve defined by control. To create a new spline in the editor, follow "GameObject - Bezier Spline". It is intended to improve the storage and transmission of 3D graphics. The other exemples uses a mesh bender that use cubic bezier curves only, resulting in one bended mesh for each spline segment. Inspired by Unreal Engine 4 spline component, SplineMesh is a Unity 3D plugin that allows you to create curved content: Generalistic spline component; Mesh bending along spline; 2D shape extrusion along spline; Easy-to-use editor; Complete mathematical Bézier curves; Strong real-time performances. Then after that add the Terrain Generator Script and change some values or use the test preset. See Getting Started:. Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. Unity3D 3D Bezier Curve Mesh Generator. Rendering 3D Lines in Unity. Heroic Labs builds Nakama - an open-source social and realtime server for games and apps. How can I cut an editable mesh with the shape of spline. PLEASE NOTE: For a current, up-to-date list of free options for male mesh avatar bodies, please see this blogpost. I have all the vertexes for the line. 6f1 GitHub for Unity 1. Orange Box Ceo 7,742,444 views. I haven't done any work on this in a while, but I may revisit it since people seem to be finding it! For now it has simple implementations of bezier and catmull-rom splines including extrusion and mesh generation with texturing. Mesh painting, sculpting, and geo-scattering tool for Unity. Create any type of curved meshes like racing tracks, railroads, powerlines, fences. This is an extended version of Benoit FOULETIER's version, supporting "break times": i. Here we use Gaussian splines with the distance parameter equal to 0. 00 USD or more. Gaze is a primary way for users to target the holograms your app creates in Mixed Reality. Next: Bubbles Source. 3 : Added Mutiple Textures for Terrains. How to create a 3D Terrain with Google Maps and height maps in Photoshop - 3D Map Generator Terrain - Duration: 20:32. Just announced – world-exclusive keynote reveals from the creators and studios behind such acclaimed titles as GTFO, Oddworld: Soulstorm, Polymash, Harold Halibut, and Shadowgun Legends. You can also email us at [email protected] It uses the Unity GL class for line rendering (which is what Unity uses itself when rendering lines in the Unity editor). Gets or sets a value indicating how the mesh subsystem is to display surface meshes within the application. The Radial Basis Functions section describes the basis functions to use. GitHub Gist: instantly share code, notes, and snippets. I'm using Unity Editor with C# as programming language. This is a teleport area that is made up of a mesh. nice - check your email for Pyxel download link! (for being the first : ) Had not seen VFW, fholm/unityassets is bit old, but probably not much trouble to update for latest versions. Is the only way to do it to generate mesh individually?. HTC Vive Teleportation System with Parabolic Pointer. docs examples. OpenMVS (Multi-View Stereo) is a library for computer-vision scientists and especially targeted to the Multi-View Stereo reconstruction community. Rig The Model In Unity. This tutorial discusses one way to render quadratic Bézier curves and splines in Unity. it move position by D&D. Unity is the ultimate game development platform. The fragments of the outline will indeed appear behind the mesh: We can remove the fragments behind the mesh modifying the depth buffer with a duplicated object. Features Mesh Generation from Spline Points Road Width, Thickness and Resolution Edge Generation - Width, Thickness AI Waypoints Debug Mode (Gizmos for spline, normals per point, edge gizmos, waypoint visualization). To generate a navigation mesh, the nav mesh system requires input triangles so it can build a world and generate the nav mesh. Elements are the individual parts that make up a mesh: Vertices, Edges, and Faces. It is a continuation of the same kind of mesh manipulation and we'll use the cube sphere as our test model. HTC Vive Teleportation System with Parabolic Pointer. Learn more via the links below. Read on to learn how you can. Note the orientation of the face mesh for Unity: Attach a texture to the face mesh. Unity just released an experimental AutoLOD, a system for automatically creating LOD (level of detail) scenes and optimizing their performance. Please try again in a few minutes. I haven't done any work on this in a while, but I may revisit it since people seem to be finding it! For now it has simple implementations of bezier and catmull-rom splines including extrusion and mesh generation with texturing. vertexCount. A Unity-compatible pure C# library for geometric computations like 2D/3D Vector Math, Curves and Surfaces, Spatial Queries, and Implicit Surfaces. webgl animation / cloth animation / keyframes animation / skinning / blending animation / skinning / morph animation / multiple camera camera / array camera / cinematic camera / logarithmicdepthbuffer clipping clipping / advanced clipping / intersection clipping / stencil decals depth / texture effects / anaglyph effects / ascii effects / parallaxbarrier effects. This is important later so that we can bind the bones to the simulation mesh in Unity. The main set of features was. What is name of the algorithm you used for drawing simple polygon ? Like Like. Alembic mesh in Unity showing shared vertices. I'm using Unity Editor with C# as programming language. Spline mesh deform, is a procedural mesh generation tool that uses spline plus as a spline system, this means that you can procedural generate meshes on a spline with multiple branches ,which is something new, i haven't seen around yet in both marketplace and asset store , please check the video if you haven't yet ,. Unity • Spline-based Procedural Geometry. In inspector window, click [Add Point] Button, add to control point. UnityでMeshをスクリプトから作る. Contribute to zouhunter/unity-spline-bend-module development by creating an account on GitHub. This is a texture that represents the basic color of a material. Module focused on the implementation of the Radial Basis Functions interpolation technique. Spine is 2D skeletal animation software for video games. Before importing the mesh into Unity visit 'pose mode' and clear all transforms so that the armature is in the bind pose. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process. Reach out to the GitHub for Unity team Do you have questions? Feature ideas? Just want to chat with the team? Reach out to us on GitHub by opening a new issue, or by joining one of the chats listed in the project README. Therefore, we have decided to remove its Script Bindings in Unity 2018. i thought it would be a great idea to create a spline tool to call the wall into existence and form it over my terrain. GitHub Gist: instantly share code, notes, and snippets. Spline editor extension will help you easily create and maintain splines in your project. Documentation Index. Using the spline from the Catlikecoding Spline I have made a class that will make a mesh that will follow the spline. Includes a specialized spline editor tool for easy creation of simple common shapes. require("mesh-simplify")(cells, positions[, faceNormals, distanceThreshold]) This returns a function that takes a target number of vertices and outputs a mesh with that number of vertices that approximates the input mesh. Once you have the ability to sample a point along a curve that is projected down on the terrain you can then use the SampleHeight method against your terrain to get the height at that point in world space. Please click on the image below to view Jeane Spline on BlenderMarket. This will allow us to automatically create a new mesh at runtime to render in Unity. Unity Script Collection. This is a tutorial on how to combine meshes in Unity with C# programming language dynamically to increase the performance of your game or simulator. Simulate option, will generate whole river from 1 point, it will analyze shapes, colliders and create most accurate river shape. unitypackage to your unity project. Content transcript. A downloadable asset pack. 1 UnityPatterns. If you have questions about the material, there's currently no comment section while I'm doing the rewrite, but you can use the issue tracker for that as well. Skip to content. The goal was to create a dyanamic and variable systems that would allow players to create a new visualiser every time they play. Now you can select the end points of the spline in the Scene view and translate/rotate/scale or delete/duplicate them as you wish (each end point has 2 control points, which can also be translated): The user interface for the spline editor should be pretty self-explanatory. The last beta release of the 2019 TECH cycle, Unity 2019. My question consists of two parts. We are going to create a cube mesh from script. Mesh painting, sculpting, and geo-scattering tool for Unity. mesh-combine. Your browser does not support WebGL OK. Hermite Spline for Unity3D. This has left us using the complex render mesh as collision, which is obviously not desirable. Module focused on the implementation of the Radial Basis Functions interpolation technique. In my game I have a empty gameobject that has a sprite and a textmesh as child I want to access the sprite and the text mesh and turn off the sprite renderer and mesh renderer of the sprite and the. This is a project to learn procedural mesh generation, it still contains a lot of bugs and isn't very userfriendly. you have a box (the mesh) and a circle (the spline). Since Alembic mesh is basically a new mesh constructed every frame, it doesn’t have the information about the delta of the previous and next vertex position. Procedural Mesh Generation in Unity 3D World of Zero. In the Unity menu bar, go to Component A functional part of a GameObject. Here is what some of my code looks like:. Be aware that this is custom experimental solution, we've only shared it with a few of our enterprise support customers until recently. « created with Unity » Unity Web Player | splinteringTutorial « created with Unity ». Create 3D, 2D VR & AR visualizations for Games, Auto, Transportation, Film, Animation, Architecture. So lets start by defining the vertices of our cube. 0 はじめに ちょっと前にオープンソース化され、開発が進められていたGitHub for Unityがついに正式版になりました!. More info See in Glossary > Effects > Line Renderer; Drag a Texture or Material onto the Line Renderer. Road Architect for Unity. To create a new spline in the editor, follow "GameObject - Bezier Spline". [Unity Tutorial] Dreamteck Splines: Mesh Generators Smart Spline Generator for Unreal TED 9,391,599 views. My todo list (in no particular order): Adding more complexity to buildings, including multiple wings, stair-platforms, and shop-lined bases. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Thank you for sharing your project. Orange Box Ceo 7,742,444 views. The extension requires Unity 2017. Simple Traffic - A simple traffic simulation using Unity's Nav Mesh Components. 3 2D Tutorial Favorite 46. This is important later so that we can bind the bones to the simulation mesh in Unity. Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. 2015) see also: the code snippets and slides, as well as its Shader Forge node-based editor. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Alembic mesh in Unity showing shared vertices. 5 Lace rfzrua7306-Women's Trainers The goal of the Massachusetts public K-12 and adult education system is to prepare all students for success in life. The spline is defined by a connected collection of GameObjects which define a set of positions and orientations for a Controller script to follow. What is a mesh?. It is suitable for Unity 5. What is a mesh?. Inspired by Unreal Engine 4 spline component, SplineMesh is a Unity 3D plugin that allows you to create curved content: Generalistic spline component; Mesh bending along spline; 2D shape extrusion along spline; Easy-to-use editor; Complete mathematical Bézier curves; Strong real-time performances. The fragments of the outline will indeed appear behind the mesh: We can remove the fragments behind the mesh modifying the depth buffer with a duplicated object. In my situation I'm trying to save everything in my scene into a JSON file. Elements are the individual parts that make up a mesh: Vertices, Edges, and Faces. New materials use Unity's Standard shader by default, which gives you a set of controls to tweak how your surface behaves visually. vertices was still kept for. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process. Previously you could only have 1 extruded mesh and they were all the same mesh if you had more than 1 instance. Custom shape mesh generation (Makes rounded meshes based on spline shape. from the high resolution mesh to the low resolution mesh's normal map textures. Unity Components Mesh components 3D Meshes are the main graphics primitive of Unity Various components exist in Unity to render regular or skinned meshes, trails or 3D lines Mesh Filter Mesh Renderer Skinned Mesh Renderer Text Mesh. The Github project is open source and. Go to Window >> Package ManagerAnd search for the package called Mathematics , then install it. Unity does have Handles. Advanced Voxel Terrain. The code requires threes languages C#,…. If any of this will affect you, you have the following options:. MRTK Standard Shader. Buy Now $25. Ask me for new features Version 1. A friend once asked me how he could draw a mesh on a line using Unity, or, in other words, create his custom line renderer. For example, I want to create a road along this spline. GitHub Gist: instantly share code, notes, and snippets. Skip to content. For example, use the Unity Recorder to capture and save gameplay as an MP4 file. And even is the news is nice, I'm waiting on how the integration will be made. Harvest the power of splines to speed up your level design process!. Working with 2018. All gists Back to GitHub. Now you can add tests to your flow and filter users by parameters. Here is what some of my code looks like:. Previously you could only have 1 extruded mesh and they were all the same mesh if you had more than 1 instance. This post is about that. SnapToGrid is used to clean up any subtle position irregularities. The Spline Controller scripts above allow users to create pre-defined spline paths for objects to follow, either automatically at set speeds, or responding to keyboard and mouse input. ClayGL is a WebGL graphic library helping you to build scalable Web3D applications. What is name of the algorithm you used for drawing simple polygon ? Like Like. Toon Shading - A collection of "Toon" shaders for Unity based on a stepped PBR approximation. It allows you to quickly create levels procedurally (or manually) by blocking out volumes and having the plugin build the environment automatically around it. Dynamic obstacles allow you to alter the navigation of the characters at runtime, while off-mesh links let you build specific actions like opening doors or jumping down from a ledge. You simply drag and drop river material into mesh or you could create it by our advanced spline tool with profiles system and a river, lake, stream, road is done. - Generalistic spline component - Mesh bending along spline - 2D shape extrusion along spline - Easy-to-use editor - Complete mathematical Bézier curves - Strong performances Includes doc, comments and a complete showroom with examples in action for your convienence. Elements are the individual parts that make up a mesh: Vertices, Edges, and Faces. When attaching a texture to the face mesh, the app overlays and binds the texture onto the identified vertices and surface of the face. unitypackage to your unity project. Unity Script Collection. So make sure you Double check your project requirements before committing in using Unity's pathfinding system. This simple editor demonstrates the various methods of spline interpolation supported by Protovis. Unity always checks the supplied triangle indices whether they don't reference out of bounds vertices. DrawBezier but that is for working more with Editor scripts and drawing on the UI than for drawing in the world. The original. Previously you could only have 1 extruded mesh and they were all the same mesh if you had more than 1 instance. You can get the project here Use git to clone the project on your computer. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. And thank you for taking the time to help us improve the quality of Unity Documentation. Good thing is that in Unity 5. Once a pull request is opened, you can discuss and review the potential changes with collaborators and add follow-up commits before your changes are merged into the base branch. Here we use Gaussian splines with the distance parameter equal to 0. Unity3d Open Source. Building a Blocky Procedural Mesh in Unity 5 Part 1: Toward Minecraft. Dungeon Architect comes with various triangle providers to help you affect the nav mesh in various ways. Curves and Splines, making your own Move and place objects along a spline. shader into unity. Continously changing the mesh triangles and vertices: a) call Clear to start fresh b) assign vertices and other attributes c) assign triangle indices. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process. Applying some pressure. Once you have the ability to sample a point along a curve that is projected down on the terrain you can then use the SampleHeight method against your terrain to get the height at that point in world space. Road Architect for Unity. This post is about that. Applying some pressure. 3 2D Tutorial Favorite 46. It references a mesh asset directly to represent this graphic, and allows the user to directly specify which channels are allowed to be remapped. Features: ♥ Spline loops; ♥ Spline branches; ♥ Save in play mode; ♥ Runtime editor; ♥ ZTest (on/off); ♥ Spline follow script; ♥ Spline smoothing; ♥ Spline Twisting; ♥ Spline control point modes; ♥ Spline control points editing (snap mode); ♥ Append/Prepend curves; ♥ Full editor. It uses a special replacement shader to convert vertex positions into GPU-friendly data, and thus it avoids spending extra memory and CPU time for handling them (uses GPU resources instead). You can access them either via Unity GitHub, the Package Manager, or via experimental builds of the editor. So make sure you Double check your project requirements before committing in using Unity's pathfinding system. Gaze is a primary way for users to target the holograms your app creates in Mixed Reality. unitypackage to your unity project. Module focused on the implementation of the Radial Basis Functions interpolation technique. 3b, is here with lots of new features, improvements, and a completely refreshed interface. nice - check your email for Pyxel download link! (for being the first : ) Had not seen VFW, fholm/unityassets is bit old, but probably not much trouble to update for latest versions. Moveen (working title) - the engine for automatic animation of any models. SplineMesh helps you create curved contents in real time. This class is the trivial implementation of LeapMeshGraphicBase. Please try again in a few minutes. 50 nodes for spline). Unity always checks the supplied triangle indices whether they don't reference out of bounds vertices. io ProceduralMesh. vertex colors and uv's are generated similar to the builtin Trail Renderer. Its design goal is to provide a fast, light and user-friendly meshing tool with parametric input and advanced visualization capabilities. [Unity Tutorial] Dreamteck Splines: Mesh Generators Smart Spline Generator for Unreal TED 9,391,599 views. Performance recommendations for Unity. Bring your Unity, C#, cocos2d-x, iOS, Android, C++, HTML5, JS and other games alive with 2D animation!. vertices ではなく Mesh. 1f1 Simple Mesh Distortion 1. conduits import MeshConduit # define a callback for updating the conduit def callback (mesh, k, args. There are four high-level components to use with NavMesh:. Topic: Procedural Meshes in Unity. MeshFilter refers to the Mesh-asset that represents the model. If you're confused, here's a graph mapping the mesh property to it's shader counterpart. GitHub Gist: instantly share code, notes, and snippets. Unityで作業をしているとMeshのデータとAnimationのデータを別々に扱いたいと思うときが多々あります。今回はそんなときのための覚書きです。 普通はこうなる Meshのみの出力 Animationのみの出力 結果. Rig and add skeletal animation to your 2D characters with the. Unity3D 3D Bezier Curve Mesh Generator. Orange Box Ceo 7,742,444 views. Once you have the ability to sample a point along a curve that is projected down on the terrain you can then use the SampleHeight method against your terrain to get the height at that point in world space. 5 (see the documentation of the RBF class for more details). webgl animation / cloth animation / keyframes animation / skinning / blending animation / skinning / morph animation / multiple camera camera / array camera / cinematic camera / logarithmicdepthbuffer clipping clipping / advanced clipping / intersection clipping / stencil decals depth / texture effects / anaglyph effects / ascii effects / parallaxbarrier effects. Open the NavMesh Components Project using Unity, or alternatively copy the contents of the A ssets/NavMeshComponents folder to an existing Project. The Radial Basis Functions section describes the basis functions to use. Before importing the mesh into Unity visit ‘pose mode’ and clear all transforms so that the armature is in the bind pose. MRTK Standard Shader. The following article will build a plugin for native alert in Unity for iOS. OpenMVS (Multi-View Stereo) is a library for computer-vision scientists and especially targeted to the Multi-View Stereo reconstruction community. You can browse for and follow blogs, read recent entries, see what others are viewing or recommending, and request your own blog. 곡선을 만들기 위해서는 여러가지 공식이 있는데 그 중에서도 가장 간단한 베지어 곡선을 사용했다. For drawing lines in Unity there are three main options: Use Line Renderer component - easiest to use (go Component > Misc > Line Renderer, then list points), but also the least efficient as constantly re-computes. I present examples of increasing difficulty designed to help you to understand exactly how mesh generation is done, and guide you through the theory behind it so that you can be confident in creating. C LeapMeshGraphicBase: This class is a base class for all graphics that can be represented by a mesh object. The spine-unity runtime wraps the spine-csharp structs and functions and exposes them as Unity components. Once you have the ability to sample a point along a curve that is projected down on the terrain you can then use the SampleHeight method against your terrain to get the height at that point in world space. Inspired by Unreal Engine 4 spline component, SplineMesh is a Unity 3D plugin that allows you to create curved content: Generalistic spline component; Mesh bending along spline; 2D shape extrusion along spline; Easy-to-use editor; Complete mathematical Bézier curves; Strong real-time performances. I will start showing how to create and use a spline to represent our line and then I will show how to create a mesh following its curves. Unity Script Collection. To add a module, install the respective package. Submission failed. datastructures import Mesh from compas. The spline is defined by a connected collection of GameObjects which define a set of positions and orientations for a Controller script to follow. Spriteという機能 Meshは使えるがSpriteでは使えない機能 SpriteをMeshに変換する なんでこんなこと書いた! 言え!! 関連 Spriteという機能 Unityは2D表現の機能を追加するにあたり、Meshの他にSpriteという新しいアセット概念を追加しました。. Unity Components Mesh components 3D Meshes are the main graphics primitive of Unity Various components exist in Unity to render regular or skinned meshes, trails or 3D lines Mesh Filter Mesh Renderer Skinned Mesh Renderer Text Mesh. Therefore, we have decided to remove its Script Bindings in Unity 2018. Hello @Bunny83 i would like to know how to create mesh in the middle of the Catmull Spline like in the Picture Below. Unity • Spline-based Procedural Geometry. - Generalistic spline component - Mesh bending along spline - 2D shape extrusion along spline - Easy-to-use editor - Complete mathematical Bézier curves - Strong performances Includes doc, comments and a complete showroom with examples in action for your convienence. A downloadable asset pack. Creating the vertices one in the middle and a bunch on the spline, and having the Texture look normal after creating the mesh. Generation along spline (Takes shape and extrude it along another spline) Iteration support; Closed splines support (I don't know why, but it works only in real-time. 6f1 GitHub for Unity 1. Hi ! Yesterday I wrote about a custom solution I made to have Tap to Place feature in an Hololens App. To display text in Unity, there are three types of text components you can use — UI Text, 3D Text Mesh, and Text Mesh Pro. Dungeon Architect comes with various triangle providers to help you affect the nav mesh in various ways. The Jeane Spline Blender add-on automates rotation and translation delay effects to embellish armature animation. Mar 11, 2017 • unity, texture_compression, analysis Unity Texture Compression 1 Start Content on this site is licensed under a Creative Commons Attribution 4. GitHub Gist: instantly share code, notes, and snippets. Unity Mesh Creator Overview The Unity Mesh Creator package creates meshes from tranparent images. Curve Resampling - increase, decrease curve/ribbon points count. Quick test for reading Minecraft worlds into unity. This is a good solution (at least in Unity), but only for convex/non transparent object. [Unity] 3D Spline Mesh 만들기 1 - 기초 by devsaka October 26, 2018 1 min read 회사에서 원단을 표현하기 위해 곡선 메쉬를 만들 일이 있어 검색하면서 공부한 내용이다. Spline, straight segments, circular segments also useful for race tracks. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Sprite Shape gives you the freedom to create rich free-form 2D environments straight in Unity and decorate them as you see fit, with a visual and intuitive workflow. Now you can select the end points of the spline in the Scene view and translate/rotate/scale or delete/duplicate them as you wish (each end point has 2 control points, which can also be translated): The user interface for the spline editor should be pretty self-explanatory. This will allow us to automatically create a new mesh at runtime to render in Unity. For the third major update, we added Interpolation in Alembic vertex data. A hermite spline interpolator. Amplify Motion is a complete and fast full-scene vector Motion Blur effect plugin for Unity. MeshFilter refers to the Mesh-asset that represents the model. We can perform an initial scan of an environment, based on a time constraint. Unity3D) submitted 5 years ago by dahornnpt I'm working on a game on two separate computers, and sometimes when I go back and forth some of my objects are missing their meshes. HTC Vive Teleportation System with Parabolic Pointer. Ask me for new features Version 1. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. An edge is made up of 2 vertices, a face is composed of 3 or more edges, and an object is the sum of all parts. You can create open or closed regular or irregular polylines. 5 Create a Tower Defense Game in Unity 104. A friend once asked me how he could draw a mesh on a line using Unity, or, in other words, create his custom line renderer. Grab the code on GitHub and play with it. Gets or sets a value indicating how the mesh subsystem is to display surface meshes within the application. Since Alembic mesh is basically a new mesh constructed every frame, it doesn’t have the information about the delta of the previous and next vertex position. mesh-remeshing. Commentary. This post is about that. The fact-checkers, whose work is more and more important for those who prefer facts over lies, police the line between fact and falsehood on a day-to-day basis, and do a great job. Today, my small contribution is to pass along a very good overview that reflects on one of Trump’s favorite overarching falsehoods. Namely: Trump describes an America in which everything was going down the tubes under  Obama, which is why we needed Trump to make America great again. And he claims that this project has come to fruition, with America setting records for prosperity under his leadership and guidance. “Obama bad; Trump good” is pretty much his analysis in all areas and measurement of U.S. activity, especially economically. Even if this were true, it would reflect poorly on Trump’s character, but it has the added problem of being false, a big lie made up of many small ones. Personally, I don’t assume that all economic measurements directly reflect the leadership of whoever occupies the Oval Office, nor am I smart enough to figure out what causes what in the economy. But the idea that presidents get the credit or the blame for the economy during their tenure is a political fact of life. Trump, in his adorable, immodest mendacity, not only claims credit for everything good that happens in the economy, but tells people, literally and specifically, that they have to vote for him even if they hate him, because without his guidance, their 401(k) accounts “will go down the tubes.” That would be offensive even if it were true, but it is utterly false. The stock market has been on a 10-year run of steady gains that began in 2009, the year Barack Obama was inaugurated. But why would anyone care about that? It’s only an unarguable, stubborn fact. Still, speaking of facts, there are so many measurements and indicators of how the economy is doing, that those not committed to an honest investigation can find evidence for whatever they want to believe. Trump and his most committed followers want to believe that everything was terrible under Barack Obama and great under Trump. That’s baloney. Anyone who believes that believes something false. And a series of charts and graphs published Monday in the Washington Post and explained by Economics Correspondent Heather Long provides the data that tells the tale. The details are complicated. Click through to the link above and you’ll learn much. But the overview is pretty simply this: The U.S. economy had a major meltdown in the last year of the George W. Bush presidency. Again, I’m not smart enough to know how much of this was Bush’s “fault.” But he had been in office for six years when the trouble started. So, if it’s ever reasonable to hold a president accountable for the performance of the economy, the timeline is bad for Bush. GDP growth went negative. Job growth fell sharply and then went negative. Median household income shrank. The Dow Jones Industrial Average dropped by more than 5,000 points! U.S. manufacturing output plunged, as did average home values, as did average hourly wages, as did measures of consumer confidence and most other indicators of economic health. (Backup for that is contained in the Post piece I linked to above.) Barack Obama inherited that mess of falling numbers, which continued during his first year in office, 2009, as he put in place policies designed to turn it around. By 2010, Obama’s second year, pretty much all of the negative numbers had turned positive. By the time Obama was up for reelection in 2012, all of them were headed in the right direction, which is certainly among the reasons voters gave him a second term by a solid (not landslide) margin. Basically, all of those good numbers continued throughout the second Obama term. The U.S. GDP, probably the single best measure of how the economy is doing, grew by 2.9 percent in 2015, which was Obama’s seventh year in office and was the best GDP growth number since before the crash of the late Bush years. GDP growth slowed to 1.6 percent in 2016, which may have been among the indicators that supported Trump’s campaign-year argument that everything was going to hell and only he could fix it. During the first year of Trump, GDP growth grew to 2.4 percent, which is decent but not great and anyway, a reasonable person would acknowledge that — to the degree that economic performance is to the credit or blame of the president — the performance in the first year of a new president is a mixture of the old and new policies. In Trump’s second year, 2018, the GDP grew 2.9 percent, equaling Obama’s best year, and so far in 2019, the growth rate has fallen to 2.1 percent, a mediocre number and a decline for which Trump presumably accepts no responsibility and blames either Nancy Pelosi, Ilhan Omar or, if he can swing it, Barack Obama. I suppose it’s natural for a president to want to take credit for everything good that happens on his (or someday her) watch, but not the blame for anything bad. Trump is more blatant about this than most. If we judge by his bad but remarkably steady approval ratings (today, according to the average maintained by 538.com, it’s 41.9 approval/ 53.7 disapproval) the pretty-good economy is not winning him new supporters, nor is his constant exaggeration of his accomplishments costing him many old ones). I already offered it above, but the full Washington Post workup of these numbers, and commentary/explanation by economics correspondent Heather Long, are here. On a related matter, if you care about what used to be called fiscal conservatism, which is the belief that federal debt and deficit matter, here’s a New York Times analysis, based on Congressional Budget Office data, suggesting that the annual budget deficit (that’s the amount the government borrows every year reflecting that amount by which federal spending exceeds revenues) which fell steadily during the Obama years, from a peak of $1.4 trillion at the beginning of the Obama administration, to $585 billion in 2016 (Obama’s last year in office), will be back up to $960 billion this fiscal year, and back over $1 trillion in 2020. (Here’s the New York Times piece detailing those numbers.) Trump is currently floating various tax cuts for the rich and the poor that will presumably worsen those projections, if passed. As the Times piece reported: